Usama Abid
3D Artist

Hey there! Iā€™m a creative 3D Artist, The only boundaries are Imagination.

My Work

Game Ready Modular Environment
Inspired by ancient Mughal Architecting
Realtime Rendered In Unreal Engine 5 Lumen Setup
Custom Trim Sheets
Game Ready Modular Pieces
Punjab Village Scene
Realtime rendering in Unreal Engine 5
Thomas Shelby Head model
Sculpted in Zbrush with GameReady Tapology
Character model sculpted in Zbrush & Rendered in Unreal engine 5
Hand painted Skin in Substance painter
Product animation for Fiver
https://www.linkedin.com/in/usama-abid-970879280/

My experience

Talented and dedicated 3D Environment Artist with 4 years of experience specializing in creating high-quality art assets and probes for immersive environments. Proficient in industry-standard software and techniques, adept at transforming conceptual ideas into visually stunning and realistic 3D assets. Skilled in collaborating with cross-functional teams to deliver exceptional results within project deadlines.

Skills

3D Modeling and Texturing:
Extensive experience in creating detailed and visually appealing 3D models and textures for environment assets, including terrain, architecture, props, and vegetation.
nt in using software such as Autodesk Maya, 3ds Max, ZBrush, Substance Painter, and Photoshop to produce realistic and visually engaging assets.
Knowledge of UV mapping, texture baking, and Physically Based Rendering (PBR) workflows.

Lighting and Probes:
Skilled in implementing lighting techniques and utilizing probes to create immersive and atmospheric environments.
Ability to craft dynamic lighting setups that enhance the mood, realism, and visual storytelling of scenes.
Familiarity with global illumination, HDR lighting, and real-time lighting systems.
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Optimization and Performance:
Strong understanding of optimization techniques to create efficient and performance-friendly 3D assets and scenes.
Experience in optimizing models, textures

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Want to get in touch?
Drop me a line!

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